So one of the things that I'll be doing with the storyline of InHUMANe is linking several actions the character performs to the MMPI (Minnesota Multiphasic Personality Inventory) which will then affect the way transitions from levels will play out, and what happens to the screen in what I guess I'll call "freak out" moments. The following table was basically ripped out of Wikipedia here:
|
Number |
Abbrv. |
Description |
What is Measured |
Stage Measured |
|
1 |
Hs |
Concern with bodily
symptoms |
2, 5. |
|
|
2 |
D |
Depressive Symptoms |
1, 5 |
|
|
3 |
Hy |
Awareness of problems and
vulnerabilities |
2,3,4,6,7 |
|
|
4 |
Pd |
Conflict, struggle, anger,
respect for society's rules |
3,6 |
|
|
5 |
MF |
Stereotypical masculine or
feminine interests/behaviors |
1,3,5 |
|
|
6 |
Pa |
Level of trust,
suspiciousness, sensitivity |
4,5,6, |
|
|
7 |
Pt |
Worry, Anxiety, tension,
doubts, obsessiveness |
Whole game. |
|
|
8 |
Sc |
Odd thinking and social
alienation |
5, 6 |
|
|
9 |
Ma |
Level of excitability |
Whole Game. |
|
|
0 |
Si |
People orientation |
Whole Game. |
It'll actually be interesting to see just how well I can put this into the game, without it coming off as contrieved or "shoehorned" in. The game will have to be fun as well. I mean, it won't be interesting to play a game that makes you feel like you're laying down on a lounge chair for hours. It's more to try and make the game more interesting, and have people replay it to see all the different outcomes for each level. I don't think I've actually put up what the different stages are, but I won't be doing that for some time...
Anyway, this is far too wordy - Here's a picture!
This is what we get up to at work. It was a birthday party. FUN! HAPPI!



