Soooooooo, I said I'd update this blog with some stuff I was doing during the last post on April the 25th... Now it's June the 9th.... Riiiiiight.

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Soooooooo, I said I'd update this blog with some stuff I was doing during the last post on April the 25th... Now it's June the 9th.... Riiiiiight.
So one of the things that I'll be doing with the storyline of InHUMANe is linking several actions the character performs to the MMPI (Minnesota Multiphasic Personality Inventory) which will then affect the way transitions from levels will play out, and what happens to the screen in what I guess I'll call "freak out" moments. The following table was basically ripped out of Wikipedia here:
|
Number |
Abbrv. |
Description |
What is Measured |
Stage Measured |
|
1 |
Hs |
Concern with bodily
symptoms |
2, 5. |
|
|
2 |
D |
Depressive Symptoms |
1, 5 |
|
|
3 |
Hy |
Awareness of problems and
vulnerabilities |
2,3,4,6,7 |
|
|
4 |
Pd |
Conflict, struggle, anger,
respect for society's rules |
3,6 |
|
|
5 |
MF |
Stereotypical masculine or
feminine interests/behaviors |
1,3,5 |
|
|
6 |
Pa |
Level of trust,
suspiciousness, sensitivity |
4,5,6, |
|
|
7 |
Pt |
Worry, Anxiety, tension,
doubts, obsessiveness |
Whole game. |
|
|
8 |
Sc |
Odd thinking and social
alienation |
5, 6 |
|
|
9 |
Ma |
Level of excitability |
Whole Game. |
|
|
0 |
Si |
People orientation |
Whole Game. |
It'll actually be interesting to see just how well I can put this into the game, without it coming off as contrieved or "shoehorned" in. The game will have to be fun as well. I mean, it won't be interesting to play a game that makes you feel like you're laying down on a lounge chair for hours. It's more to try and make the game more interesting, and have people replay it to see all the different outcomes for each level. I don't think I've actually put up what the different stages are, but I won't be doing that for some time...
Anyway, this is far too wordy - Here's a picture!
This is what we get up to at work. It was a birthday party. FUN! HAPPI!
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Ok, I'll put up a picture tonight - So wait till then please.
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Technorati Tags: 2D Boy, InHUMANe, World of Goo, WPF, WPF Game
So I've been plugging away at the game, and I've almost got a person moving on screen. The picture above is a storyline picture. This will appear between stages, as the character has their talk with a doctor. I'm hoping that I'll be able to get a fair few Rorschach test images and use them for the transition scenes as well. I'll also replace the big cream background with maybe a 3D scene. I'm not sure though.
When I've got something half decent - like a moving person, key board input and some animation - I'll put a bit of the source code up if people would like to see it and learn from it. I've just received a stack of WPF, C# and XNA books to help out.
The books that are really helpful so far are:
Windows Presentation Foundations Unleashed - This is probably the best book out there for learning how to use WPF - it shows you exactly how to use WPF, and everything is in color, making reading the code much easier.
C# 3.0 Design Patterns - This book is good if you want to understand an easy way to set classes in your game up. For instance, the game loop would use a "Command" behavioral patter, and your AI in a game is likely to use the "State" pattern.
Beginning XNA 2.0 Game Programming - The book is very good for good when you want to get into the nitty gritty of XNA programming. It show you how to make game loops, 2D and 3D animations, and much more.
So I'm reading through those at the moment, hopefully I'll learn a thing or two to show off next week.
In terms of other games I'm looking at right now, Braid is finally now on PC, and you can get a demo here. The newSilent Hill coming out on Wii is looking amazing! Kinda jealous that they are using an idea I was thinking of using for my game (The whole doctor in between levels thing) for their game. I better hurry up and get my game out too. Some of the Wii specific stuff they have set up is pretty intense.
Posted in WPF Video Game | Permalink | Comments (0) | TrackBack (0)
Posted in WPF Video Game | Permalink | Comments (0) | TrackBack (0)
Technorati Tags: inHUMANe, Paper, Rock, Shotgun, Tale of Tales, The Path
So one
of the latest projects that I'll be working with some other people on involves WPF
and Silverlight, so in order to learn about it I'm going to start developing a
video game using VS2008. The story line is done, and hopefully I'll have a test
engine working for it at the end of next month. I'll write a bit about what I
find each week. After writing the following storyline, I’m pretty damn excited
to get some work done on it tonight! So
far the storyline is this:
You are sitting in a cream painted room. The paint is flaking away, showing the
concrete underneath. There is disgusting smelling mould on the paint in the
corners of the room. The only things in the room are two chairs and a table, a
huge mirror that covers half the west wall, next to what you think could be a
door. You have been strapped to your chair! Someone
in a white coat opens the door to your room. "How
did I get here?" you demand. The
woman says, "You really are a forgetful guy, aren't you hun?" She
clicks her fingers, and two guards grab your head. "HUUUUUUH"
you grunt as you shake your head, trying to get them off. The woman
in a white coat pulls out a strange looking silver device and says, "Sir,
we've been through this procedure many times before, please just look into this
device here and wait." You
shut your eyes, but the guards force them open, and the woman in the white coat
shoves the device in front of your eyes. It flashes.... Black.... Nothing but black.... Who am I? Where am I? You've
just returned from a trip to Alice Springs with your pregnant wife, back to the
most isolated city in the world, Perth. You both had a great time, but you had
a few arguments here and there, about silly things. So
you get home, unpack, and play with your
dog outside while your wife settles down, tired from the stress of carrying a
second person inside her for a plane trip, a holiday and finally a long taxi
ride home. After
playing with your dog outside, you go inside to where your wife is watching TV.
Everything seems calm, and you settle into your favorite couch, ready to have a
well deserved nap after a long trip home. Your eyes begin to flutter when suddenly;
you hear a loud ringing noise in your head. Your head begins to sting, as if
you've had a spear thrown through it! You
look over at your wife, who is screaming in shock! Startled, you look at her,
and see her body start convulsing. You see the normally cream lounge she is
sitting on gradually become crimson, starting from where she is sitting down to
the floor. She screams "BABY!" and passes out. Not much sooner, the
ringing in your ears and the pain in your head causes you to black out. The
last thing you hear is "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIF" Black again.... Nothingness... What is the point? Why bother trying? Then
a FLASH! ….your
eyes can’t make out anything distinguishable, as you can’t get the fuzz out of
your eyes. A
few seconds later, you realize, you are back in the cream room, in a cold
sweat. The woman in the white coat is studying the back of her silver device
intently, as if reading. “The first jump back is always the hardest.” She snaps
his fingers again, “Guards, take him away.” You can barely keep your eye lids
open, and you can’t feel your body. The guards unshackle you, and your body
falls limp on the table. Blackness
again envelops your senses.



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