So I've been plugging away at the game, and I've almost got a person moving on screen. The picture above is a storyline picture. This will appear between stages, as the character has their talk with a doctor. I'm hoping that I'll be able to get a fair few Rorschach test images and use them for the transition scenes as well. I'll also replace the big cream background with maybe a 3D scene. I'm not sure though.
When I've got something half decent - like a moving person, key board input and some animation - I'll put a bit of the source code up if people would like to see it and learn from it. I've just received a stack of WPF, C# and XNA books to help out.
The books that are really helpful so far are:
Windows Presentation Foundations Unleashed - This is probably the best book out there for learning how to use WPF - it shows you exactly how to use WPF, and everything is in color, making reading the code much easier.
C# 3.0 Design Patterns - This book is good if you want to understand an easy way to set classes in your game up. For instance, the game loop would use a "Command" behavioral patter, and your AI in a game is likely to use the "State" pattern.
Beginning XNA 2.0 Game Programming - The book is very good for good when you want to get into the nitty gritty of XNA programming. It show you how to make game loops, 2D and 3D animations, and much more.
So I'm reading through those at the moment, hopefully I'll learn a thing or two to show off next week.
In terms of other games I'm looking at right now, Braid is finally now on PC, and you can get a demo here. The new Silent Hill coming out on Wii is looking amazing! Kinda jealous that they are using an idea I was thinking of using for my game (The whole doctor in between levels thing) for their game. I better hurry up and get my game out too. Some of the Wii specific stuff they have set up is pretty intense.
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