So I’ve been working on trying to do some procedurally generated AI, rather than having to set up points for the enemies or dogs to navigate by hand. It’s been pretty successful. Had some issues with making sure the dog would be facing the right way and that I could set up points as “Stop” points (Points where the dog would stop) and “Non Stop” points (Points the dog would move to, but wouldn’t stop at) so that the procedurally generated points would work.
I’ve also given the dog a “vision” area, which is what I’ll be using to tell if the dog has seen the player. Collision detection is one of the major things I’ll be working on in the future. Once Collision detection is done, I’ll be able to create AI for following the player, and then I think I’ll be able to create the first level, I hope. After I do the first level, I’ll be able to send it out to interested people. Hopefully might have something by early September.
Here’s a video of what can be done with it now:
So there’s one box, but now I can just add several and assign the dog to them, so the dog moves around them. Have a looksee.
HOLY CRAP! That worked perfect the first time. Was totally not expecting that. That’s awesome! Check out how it moves! YES!